Ages 13+

Information Technology 1

In one year, your learner builds a working 2D game, a programmable robot, a 3D world they can walk through, the portfolio website that shows it all off, and so much more across 10 hands-on modules.

Live weekly lessons
Project-based learning
College credit eligible
Live class or self-paced

Earn transferable college credit through our partnership with Smarter by 1 Degree.

Pick your format

Live online class

Weekly classes with an instructor

Best for: learners who thrive with structure, a set weekly meeting time, and the accountability of showing up with classmates.
Mondays, 4:05 pm EST · 50 min sessions
Aug 17, 2026 – May 17, 2027
Live, instructor-led with classmates
$49/month
Not a subscription. Billed monthly for 10 months only ($490 total). Cancel anytime.
Seats available Register for the live cohort →
Flex-paced self-study

Same curriculum, work at your own pace

Best for: families needing total schedule flexibility, or learners who do their best work independently and at their own pace.
Start anytime, available year-round
Full year of curriculum, self-directed pacing
Instructor support via assignments
$299/one-time
Always available Start the self-paced version →
MYTEK Lab Computer Technology and Information Technology 1 students at work

What students tell us about Information Technology 1

Updated weekly · 2023–2026
12,445
Student submissions
86%
Said it was fun
85%
Wanted more lessons like these
7,825 + 4,620
Live class + Self-paced

Why we teach the full toolkit

Most online tech courses pick one skill and drill deep: only Python, only one game engine, only web design. We do the opposite. Across the year, your learner touches every layer of modern technology, on purpose.

In an AI-shaped world, the most valuable thing a learner can be isn't an expert in one tool. It's a creator who's comfortable across many. A student who has built a website, a 3D model, a programmed robot, and a working game has more than a transcript line. They've seen how the pieces fit together, debugged across domains, and proven to themselves they can pick up something new whenever they need to.

When AI changes which tools matter next year, that comfort travels with them.

What makes MYTEK Lab different

Built for thinking, not typing

Most programs push learners into typed code too early and lose them to syntax frustration. We use block-based coding throughout Info Tech 1 on purpose. It teaches the actual logic and architecture of programming without the syntax battle, and in a world where AI can write typed code in seconds, learners who built their thinking with blocks come out ahead. Block code is something AI can't shortcut, so the understanding has to be real.

Always current, not frozen in time

Tech changes fast. Most homeschool tech curricula get written once and never updated, leaving students learning software and websites that no longer exist. We refresh Info Tech 1 every year so your learner is working with what's current, not what was current a decade ago.

A real portfolio, not a completion certificate

A "course completed" line doesn't impress anyone. A live portfolio website packed with games, 3D worlds, and a programmed robot does. Every module ends with something concrete your learner can show colleges, summer programs, or future employers.

Course modules at a glance

Ten modules across the year. Each card lists the tools and topics students will master.

Module 01

Foundational Technology Concepts

How operating systems, networks, and command-line tools work. Students trace network paths around the globe and learn the language of how computers talk to each other.

Linux / Windows / macOS Networking Command line DNS & IP
You'll build Working knowledge of how networks, OSs, and the command line tie together
Module 02

Digital Design & Pixel Art

Designing scalable digital art, seamless tilesets, and textured patterns. Students learn the visual language used in modern games and interactive applications.

Pixel art Tilesets Color theory Texturing
You'll build A custom pixel art tileset, ready for use in games or shared in the gallery
Module 03

Web Development

Building real, multi-page websites with HTML, CSS, and JavaScript. Students learn to structure content, style it for any screen, and add interactive features users can actually click.

HTML CSS JavaScript Responsive design
You'll build Multiple responsive web pages with real interactive features
Module 04

Platform Game Development

Building a 2D platformer from scratch: character controls, jumping mechanics, environmental hazards, animations, and scoring. Students publish a working game by the end of the module.

2D game design Character mechanics Animations Game logic
You'll build A working 2D platformer game with characters, levels, scoring, and animations
Module 05

3D Modeling

Designing in three dimensions. Students learn geometry, transformations, and texturing, then build models they can use in games, virtual worlds, or even 3D print.

3D modeling Texturing Spatial design Prototyping
You'll build Hand-textured 3D models, ready for games, virtual worlds, or 3D printing
Module 06

Virtual Environments

Immersive 3D scenes with lighting, animation, and user navigation. Students build virtual spaces other people can actually walk through and explore.

VR / 3D worlds Lighting Scene composition Animation
You'll build An immersive virtual environment with lighting, animation, and navigation
Module 07

Robotics & Simulation

Designing robots in a virtual lab. Students assemble robotic systems with sensors and actuators, then program them to navigate, avoid obstacles, and complete tasks.

Robotics Sensors & actuators Behavior programming Simulation
You'll build A virtual robot you designed, equipped with sensors, and programmed to solve tasks
Module 08

Programming Fundamentals

The core mechanics of writing software. Variables, loops, conditionals, debugging: the toolkit every programmer uses, learned through hands-on interactive applications.

Variables & loops Control flow Debugging Computational thinking
You'll build Working coded applications using variables, loops, and conditionals
Module 09

Advanced Game Development

Going deeper into game design. Students build games with collision detection, randomization, multi-level progression, and adaptive difficulty, iterating based on user testing.

Collision detection Randomization Multi-level design Iterative testing
You'll build An advanced game with collision detection, multi-level progression, and adaptive difficulty
Module 10

Capstone Portfolio

The final project: a professional, multi-page portfolio website that showcases every project from the year. Students leave the course with something concrete to show colleges, summer programs, or future employers.

Portfolio website Multi-page design Self-reflection Capstone project
You'll build A multi-page portfolio website that showcases every project from the year

Curriculum details

Download the complete scope and sequence for Information Technology 1, including week-by-week pacing and lesson topics.

Scope & Sequence (PDF) Full year curriculum · opens in a new tab
Learn together at MYTEK Lab: live classes with a real instructor, interactive learning, hands-on projects, and personalized feedback
Student voice
“It made me think and take in information differently.”
Kaleb Information Technology 1 · 2026

Ready to enroll?

Live cohort meets weekly throughout the school year. Self-paced version is available year-round if class timing doesn't fit your family.

Eligible for ESA / scholarship payments in 12 states. See your state →