Ages 8–12 · Elementary

Computer Technology

Their first technology course should make them want a second one. Across the year, your learner builds games, animates pixel-art characters, models in 3D, programs simulated robots, and even walks through a virtual world they built — all with visual, block-based tools designed for ages 8 to 12.

Live weekly lessons
Project-based learning
Block-based tools designed for ages 8-12
Live class or self-paced

Pick your format

Live online class

Weekly classes with an instructor

Best for: learners who thrive with structure, a set weekly meeting time, and the accountability of showing up with classmates.
Tuesdays, 4:05 pm EST · 50 min sessions
Aug 18, 2026 – May 18, 2027
Live, instructor-led with classmates
$49/month
Not a subscription. Billed monthly for 10 months only ($490 total). Cancel anytime.
Seats available Register for the live cohort →
Flex-paced self-study

Same curriculum, work at your own pace

Best for: families needing total schedule flexibility, or learners who do their best work independently and at their own pace.
Start anytime, available year-round
Full year of curriculum, self-directed pacing
Instructor support via assignments
$299/one-time
Always available Start the self-paced version →
MYTEK Lab Computer Technology and Information Technology 1 students at work

What students tell us about Computer Technology

Updated weekly · 2023–2026
3,694
Student submissions
86%
Said it was fun
85%
Wanted more lessons like these
2,852 + 842
Live class + Self-paced

Real creating, from week one

Most elementary tech curricula are "learn to type" or "click these tutorial steps." Computer Technology takes a different approach. From the first module, your learner is creating something real — a custom pixel-art profile, a game with their own characters, a 3D model they can spin around. The work is visual and block-based on purpose, so learners ages 8 to 12 spend their energy on what they want to build, not on fighting syntax that doesn't fit their stage yet.

The result is a year of finished projects your learner is proud to show: working games, animated 3D characters, a virtual world, programmed robots, and a self-built platformer as the capstone. That's a different kind of confidence than "I sat through the lessons." It's "I made this."

Build creators first. Typed code can come later, when the thinking is already in place.

What makes MYTEK Lab different

Block-based on purpose, not because they're "too young"

Visual and block-based tools aren't a placeholder for real coding — they're the right fit for ages 8 to 12. Your learner spends class time thinking about game design, animation, and how systems work, not chasing missed semicolons. The architecture they build now (logic, sequence, decisions, loops) is the same architecture they'll use later when they do start typing.

Always current, not frozen in time

Tech changes fast. Most elementary tech curricula get written once and stay frozen for a decade, leaving young learners using tools that no longer exist or look the way they used to. We refresh Computer Technology every year so your learner is working with what's current.

A year of finished things, not a folder of worksheets

The course doesn't end with a certificate. It ends with a folder of finished work: a custom profile, multiple working games, a 3D character, a virtual world, a programmed robot, and a complete platformer game your learner designed. They can show it to grandparents, friends, and themselves — and that "I made this" feeling is what brings them back to tech the following year.

Course modules at a glance

Eight thematic units across 15 weekly modules. Each card lists the tools and topics your learner will dig into.

Unit 01

Digital Foundations & Personal Pages

Their first MYTEK Lab login becomes their first real digital space. Students learn to navigate an online learning environment, send and receive messages, and design a custom profile page with a pixel-art avatar and personalized welcome screen.

Digital literacy Pixel art avatar Profile page Welcome screen
You'll build A custom pixel-art avatar and personalized profile page
Unit 02

Programming Through Simple Games

The first taste of programming, framed as game logic. Students build a simple game with a controllable character, add keyboard movement, set up game boundaries, and place collectible tokens on the map — using block-based, visual coding tools.

Block-based coding Character movement Keyboard controls Game logic
You'll build A playable game with a character your learner controls and tokens to collect
Unit 03

Animation & Character Design

Bringing pixel art to life. Students design their own animated characters, create frame-by-frame sprite animations, then drop the finished animations into a working game so they can see their characters move on screen.

Sprite animation Frame-by-frame Character design Asset export
You'll build An animated pixel-art character that moves frame-by-frame inside a game
Unit 04

Game Development with Visual Engines

Real game-building, with drag-and-drop tools that fit ages 8-12. Students set up a game world with backgrounds and objects, add player controls, then layer in obstacles, collectibles, scoring, sound effects, and background music.

Visual game engine Obstacles & collectibles Scoring Sound & music
You'll build A complete game with scoring, obstacles, sound, and music your learner designed
Unit 05

3D Modeling, Animation & Printing

Stepping into three dimensions. Students learn 3D coordinate systems, build their own 3D shapes and apply textures, group objects so they can animate naturally (a waving character, a turning wheel), and prepare a finished model for 3D printing.

3D modeling Textures Jointed animation 3D printing prep
You'll build An animated 3D model your learner designed, textured, and prepared for 3D printing
Unit 06

Virtual Reality

Building a world other people can step into. Students design a VR scene with their own 3D objects, add interactivity, and use VR to simulate real-world ideas — like a rotating globe and a planetary orbit — then publish it as a web page anyone can visit.

VR scene composition Interactive objects Real-world simulations Web-published VR
You'll build A virtual reality scene, including a planetary-orbit simulation, published to the web
Unit 07

Robotics Simulation & Battlebots

Programming behavior, not just movement. Students configure a virtual robot, write programs to make it move and respond, attach functional components, and finally compete: each learner builds a battle-ready robot for a simulated battlebot arena.

Virtual robotics Movement programming Autonomous behavior Battlebot arena
You'll build A battle-ready robot programmed for autonomous combat in a simulated arena
Unit 08

Capstone: Build a Platformer

The big year-end project. Students design and build a complete side-scrolling platformer game: animated characters, collectibles, enemies, multiple levels, scoring, and physics. They iterate, test, debug, and submit a finished, playable game they can share.

Platformer design Game physics Levels & enemies Final polish
You'll build A complete, playable side-scrolling platformer game with multiple levels

Curriculum details

Download the complete scope and sequence for Computer Technology, including week-by-week pacing and lesson topics.

Scope & Sequence (PDF) Full year curriculum · opens in a new tab
Learn together at MYTEK Lab: live classes with a real instructor, interactive learning, hands-on projects, and personalized feedback
Student voice
“Well, this was by far my favorite subject this year. I have learned a LOT from this and it has really changed the way I look and think about some things for the better.”
Joshua Computer Technology · 2022

Ready to enroll?

Live cohort meets weekly throughout the school year. Self-paced version is available year-round if class timing doesn't fit your family.

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