Eight thematic units across 15 weekly modules. Each card lists the tools and topics your learner will dig into.
Unit 01
Digital Foundations & Personal Pages
Their first MYTEK Lab login becomes their first real digital space. Students learn to navigate an online learning environment, send and receive messages, and design a custom profile page with a pixel-art avatar and personalized welcome screen.
Digital literacy
Pixel art avatar
Profile page
Welcome screen
✓
You'll build
A custom pixel-art avatar and personalized profile page
Unit 02
Programming Through Simple Games
The first taste of programming, framed as game logic. Students build a simple game with a controllable character, add keyboard movement, set up game boundaries, and place collectible tokens on the map — using block-based, visual coding tools.
Block-based coding
Character movement
Keyboard controls
Game logic
✓
You'll build
A playable game with a character your learner controls and tokens to collect
Unit 03
Animation & Character Design
Bringing pixel art to life. Students design their own animated characters, create frame-by-frame sprite animations, then drop the finished animations into a working game so they can see their characters move on screen.
Sprite animation
Frame-by-frame
Character design
Asset export
✓
You'll build
An animated pixel-art character that moves frame-by-frame inside a game
Unit 04
Game Development with Visual Engines
Real game-building, with drag-and-drop tools that fit ages 8-12. Students set up a game world with backgrounds and objects, add player controls, then layer in obstacles, collectibles, scoring, sound effects, and background music.
Visual game engine
Obstacles & collectibles
Scoring
Sound & music
✓
You'll build
A complete game with scoring, obstacles, sound, and music your learner designed
Unit 05
3D Modeling, Animation & Printing
Stepping into three dimensions. Students learn 3D coordinate systems, build their own 3D shapes and apply textures, group objects so they can animate naturally (a waving character, a turning wheel), and prepare a finished model for 3D printing.
3D modeling
Textures
Jointed animation
3D printing prep
✓
You'll build
An animated 3D model your learner designed, textured, and prepared for 3D printing
Unit 06
Virtual Reality
Building a world other people can step into. Students design a VR scene with their own 3D objects, add interactivity, and use VR to simulate real-world ideas — like a rotating globe and a planetary orbit — then publish it as a web page anyone can visit.
VR scene composition
Interactive objects
Real-world simulations
Web-published VR
✓
You'll build
A virtual reality scene, including a planetary-orbit simulation, published to the web
Unit 07
Robotics Simulation & Battlebots
Programming behavior, not just movement. Students configure a virtual robot, write programs to make it move and respond, attach functional components, and finally compete: each learner builds a battle-ready robot for a simulated battlebot arena.
Virtual robotics
Movement programming
Autonomous behavior
Battlebot arena
✓
You'll build
A battle-ready robot programmed for autonomous combat in a simulated arena
Unit 08
Capstone: Build a Platformer
The big year-end project. Students design and build a complete side-scrolling platformer game: animated characters, collectibles, enemies, multiple levels, scoring, and physics. They iterate, test, debug, and submit a finished, playable game they can share.
Platformer design
Game physics
Levels & enemies
Final polish
✓
You'll build
A complete, playable side-scrolling platformer game with multiple levels