Ages 14+ · After IT 1

Information Technology 2

Where IT 1 built the toolkit, IT 2 sharpens the craft. In one year, your learner masters the command line, writes real JavaScript, designs parametric 3D models, builds immersive virtual worlds, and programs autonomous robotic behavior — then ties it all together in a self-directed capstone.

Live weekly lessons
Project-based learning
College credit eligible
Live class or self-paced

Earn transferable college credit through our partnership with Smarter by 1 Degree.

Pick your format

Live online class

Weekly classes with an instructor

Best for: learners who thrive with structure, a set weekly meeting time, and the accountability of showing up with classmates.
Mondays, 2:05 pm EST · 50 min sessions
Aug 17, 2026 – May 17, 2027
Live, instructor-led with classmates
$49/month
Not a subscription. Billed monthly for 10 months only ($490 total). Cancel anytime.
Seats available Register for the live cohort →
Flex-paced self-study

Same curriculum, work at your own pace

Best for: families needing total schedule flexibility, or learners who do their best work independently and at their own pace.
Start anytime, available year-round
Full year of curriculum, self-directed pacing
Instructor support via assignments
$299/one-time
Always available Start the self-paced version →
Real students, real projects, real impact: robot simulations, 2D platformer games, 3D modeling, and creative coding built by MYTEK Lab students

What students tell us about Information Technology 2

Updated weekly · 2023–2026
6,325
Student submissions
89%
Said it was fun
87%
Wanted more lessons like these
4,246 + 2,079
Live class + Self-paced

Where IT 1 builds breadth, IT 2 builds depth

IT 1 introduces every layer of modern technology so a learner knows what's possible. IT 2 takes the same map and goes deeper everywhere. Real command-line work instead of an overview. Typed code your learner reads and writes, not blocks they snap together. Parametric 3D models, programmed robotic behavior, immersive virtual environments with physics — the projects get harder on purpose.

In an AI-shaped world, the most valuable thing a learner can be isn't an expert in one tool. It's a creator who's comfortable across many. By the end of IT 2, your learner has shipped a capstone project that pulls from the command line, the web, 3D, and robotics — and they wrote, debugged, and presented it themselves.

When AI changes which tools matter next year, that comfort travels with them.

What makes MYTEK Lab different

The right time to type

IT 1 used block coding on purpose: learn the logic and architecture without syntax frustration. IT 2 picks up where that left off. Your learner now meets typed code — real JavaScript, real shell commands — with the thinking already in place. Syntax stops being the puzzle and becomes a tool. That's the right time to type, and most programs miss it.

Always current, not frozen in time

Tech changes fast. Most homeschool tech curricula get written once and never updated, leaving students learning software and websites that no longer exist. We refresh IT 2 every year so your learner is working with what's current, not what was current a decade ago.

A capstone, not a completion certificate

A "course completed" line doesn't impress anyone. A self-directed capstone project that pulls together the command line, web, 3D, and robotics does. IT 2 ends with something concrete your learner planned, built, debugged, and presented themselves — the kind of work colleges and summer programs actually look at.

Course modules at a glance

Eight modules across the year. Each card lists the tools and topics students will master.

Module 01

Operating Systems & the Command Line

Real shell work in a Unix-style environment. Students navigate the file system from the command line, manage permissions, customize their shell, and understand how operating systems actually run beneath the GUI.

Unix / Linux Command line File permissions Shell customization
You'll build Real fluency moving around a Unix-style system from the terminal
Module 02

Web Design & Development

Going deeper into the web stack: semantic HTML, layered CSS, responsive layouts that adapt to any screen, and accessibility features that make a site usable by everyone.

Semantic HTML CSS layout Responsive design Accessibility
You'll build A responsive, accessible website that adapts cleanly across devices
Module 03

Interactive Programming for the Web

The first deep dive into typed code. Students write real JavaScript, manipulate the DOM, handle user events, and make asynchronous requests — the same patterns used in production web apps.

JavaScript DOM manipulation Event handling Async requests
You'll build An interactive web app that responds to user input in real time
Module 04

3D Modeling & Parametric Design

Scripted 3D modeling using parametric variables. Students design objects you can resize and customize on the fly, then export them ready for 3D printing.

Parametric modeling Boolean operations Transformations 3D printing prep
You'll build A customizable 3D object exported and ready for 3D printing
Module 05

Virtual & Immersive Environments

Building interactive 3D worlds that aren't just static scenes. Students add physics-based collisions, dynamic lighting, animation, and user-triggered events that make the environment feel alive.

Immersive 3D Physics simulation Dynamic lighting Interactive scenes
You'll build An interactive virtual environment with physics, lighting, and scripted events
Module 06

Robotics Programming & Automation

From robotics intro to autonomous behavior. Students program motor control, write sensor-based navigation, develop pathfinding algorithms, and build robots that can solve mazes and obstacle courses on their own.

Motor control Sensor navigation Pathfinding Autonomous behavior
You'll build A maze-solving robot that navigates autonomously using sensor input
Module 07

Interactive Application Development

Pulling the year's skills together into a working application. Students implement input-based controls, scoring and progress tracking, animations and physics, and modular code architecture.

Input controls Game state Animation & physics Modular code
You'll build An interactive application that tracks user progress with animation and physics
Module 08

Capstone Project

The self-directed final project. Students plan, build, document, and present a project that pulls together skills from across the year — CLI work, web, 3D, robotics, programming — into a single cohesive showcase.

Project planning Multi-discipline integration Documentation Presentation
You'll build A self-directed capstone project that integrates the full year's toolkit

Curriculum details

Download the complete scope and sequence for Information Technology 2, including week-by-week pacing and lesson topics.

Scope & Sequence (PDF) Full year curriculum · opens in a new tab
Learn together at MYTEK Lab: live classes with a real instructor, interactive learning, hands-on projects, and personalized feedback
Student voice
“Information Technology 2 taught me lots of new skills this year. The course was very fun, and it prepared me well for where I am headed. My college is extremely STEM-focused, and I am so grateful I had a solid foundation given to me by this course.”
Caprie Information Technology 2 · 2026

Ready to enroll?

Live cohort meets weekly throughout the school year. Self-paced version is available year-round if class timing doesn't fit your family.

Eligible for ESA / scholarship payments in 12 states. See your state →